The Tempered Forest is a procedural tool that converts basic meshes into populated forest environments. Applied from the Asset Browser, it automatically generates materials based on the underlying surface, blending soil, grass, roots, and rock. The setup distributes vegetation, trees, and stone structures across the geometry while incorporating environmental elements like water and fog.
The tool includes automatic UV generation to maintain seamless textures when reshaping the base mesh. To manage scene performance, it utilizes camera culling and adaptive subdivision, limiting high-density geometry to the active field of view. Users can adjust tree scale, modify density, control surface blending, and toggle individual elements such as water or specific vegetation presets.