A Geometry Nodes modifier for procedural UV unwrapping that includes the ability to rotate UV islands to a specific world-space direction. This allows textures with directional elements, like drips or vertical patterns, to remain consistently aligned across different parts of a mesh.
The tool offers four methods for defining UV seams: sharp edges, edge angle, material borders, and custom edge boolean attributes. It includes options to limit the unwrapping operation to faces with specific materials and customize the target UV map name. The system maintains real-time performance on meshes up to approximately 10,000 triangles and enables procedural workflows without the need to apply modifiers before exporting.