Auto UV Unwrap & Pack is a tool that automates the generation and organization of UV maps for mesh objects. It utilizes automatic angle threshold detection to determine seam placement, unwraps the geometry, and tightly packs the resulting UV islands into the 0-1 space based on a user-defined margin.
The tool also features an integrated texture baking panel located directly within the UV Editor's N-panel. This allows users to bake texture maps immediately after unwrapping without switching workspaces. It supports objects with multiple materials and can bake standard maps alongside non-native output types such as albedo and metalness.