This add-on automates the creation of UDIM materials in Blender. By selecting a folder containing UDIM texture tiles, the tool automatically imports and connects the image sequences to a Principled BSDF shader. It detects common texture maps including base color, roughness, metallic, normal, height, ambient occlusion, opacity, and specular. The add-on automatically handles color space configuration for both color and data maps, multiplies ambient occlusion with the base color, and offers an optional displacement connection.