TEXtoPBR automates the creation of PBR materials by parsing texture file names and automatically connecting them to the Principled BSDF shader. The tool uses a customizable JSON database to match file suffixes with specific material channels, allowing it to work with textures from any external application or website.

The add-on supports standard PBR channels including base color, ambient occlusion, metallic, roughness, emission, alpha, normal, and height. It automatically configures necessary material settings for alpha and height maps, and adds a subdivision surface modifier for height-based displacement. Additional features include an option to invert the green channel for DirectX normal maps, support for bump maps, and a one-click operator to reload textures after external editing.