The Hive Ant Simulation is a self-contained boid system built using Geometry Nodes. The setup moves a customizable number of points in random directions with adjustable degrees of randomness. It includes collision detection, allowing the instances to avoid obstacles indefinitely.
Users can instance their own custom objects onto the points, with an ant theme provided as the default. The product includes separate .blend files detailing the step-by-step creation of the system: moving instances randomly, turning directions with adjustable probability, adding collision detection, and finally instancing objects. The node trees are structured cleanly with detailed explanations to facilitate learning and modification.