Agents

Agents is a crowd simulation system powered by Geometry Nodes. It allows users to populate scenes with independently behaving characters that navigate terrain, avoid dynamic obstacles, and prevent collisions with one another. The system includes pathfinding capabilities using custom or automatically generated navigation meshes, as well as weight painting support for designating non-walkable zones. The simulation features speed-driven animation switching that transitions between idle, walk, run, and sprint states based on character movement. The package includes a base low-poly male character model with clothing variations and a material variation system. Users control the crowd through a spawn point and goal system managed via the Geometry Nodes modifier parameters.