This geometry nodes setup provides a lightweight solution for simulating large, distant crowds in Blender. Users provide a base navigation mesh, and the system automatically generates paths between vertices to route instanced low-poly characters. Designed specifically for background elements, it prioritizes performance by omitting complex collision detection and using simplistic animations. The system offers configurable parameters for crowd density, speed ranges, path diversity, and chaotic routing to create natural variations in movement. To handle complex pathfinding computations smoothly, users can bake the node setup directly within the graph. The base version includes procedurally colored figures, while an extended version offers low-LOD textured character assets.