Stylized Procedural Toon Eyes

This setup provides stylized and simple toon eyes featuring procedural eyelids controlled directly through material shaders. It eliminates the need for shape keys or lattices when manipulating the eyelids. The eyes can be scaled to create different shapes as needed.

Eyelid position and eyeball rotation are managed in the Material Properties panel, offering controls for opening and closing both top and bottom lids, as well as adjusting lid angles. The eyelid color and border thickness are customizable via a color ramp node within the eyelid shader. The setup is rig-ready and can be animated using drivers.