This project file provides a rigged set of stylized eyes that uses texture projection instead of moving physical geometry. By shifting the texture and iris displacement across the mesh surface, the setup allows for the exaggerated proportions and movements commonly needed in toon character animation.
The asset comes fully rigged with essential mechanics including target tracking, independent transform controls for each eye, rotation limits, and base position adjustments. The included node group setup is compatible with both EEVEE and Cycles, supporting either procedural setups or custom image textures. The eye rig is designed to be merged directly into your existing character rigs.