A Geometry Nodes asset for generating and customizing cartoon eyes for 3D characters. The setup features six switchable eye presets and comes with twelve pre-configured eyeball materials. Users can assign these textures via eight drag-and-drop material slots directly within the modifier interface.
The node group exposes several parameters for adjusting the eye's appearance and posing, including overall scale, eyeball rotation, and independent eyelid orientation. Controls for rotating individual eyelids along the Y-axis are included to facilitate creating specific expressions without manipulating the underlying mesh.