This setup utilizes the Volume Cube node to create and manipulate Signed Distance Functions (SDFs) within Geometry Nodes. It provides a mathematical approach to generating and combining 3D forms procedurally. The toolkit includes basic SDF primitives such as cylinders, spheres, and boxes.
Included utility nodes allow you to perform mathematical combinations on SDFs, including intersection, difference, union, and smooth mixing for seamless blending between shapes. It also features a Mesh to Distance node to convert standard geometry into an SDF, utilizing an inside/outside detection method. Additional nodes handle the conversion of SDFs into volume density and automatically calculate the necessary bounds for the Volume Cube to optimize processing before converting the volume back to a mesh.