This Geometry Nodes setup converts standard 3D objects into textured, woven fabric structures. It operates in two main modes to suit different workflows. The Mesh Fabric mode requires a base object with clean topology and non-overlapping UVs, transforming the surface directly into a woven mesh. Alternatively, the Curve Fabric mode applies the woven effect to Empty Hair curves attached to a surface, offering a more optimized approach. Users can also incorporate Vertex Groups as masks to generate localized wear and tear across the fabric.