This is a procedural ceramic material for Blender that generates realistic glaze effects without requiring UV unwrapping. The shader includes controls for secondary glaze colors, transparency, and micro-surface details like crackle patterns. It also supports displacement to simulate physical glaze thickness.
The asset includes a collection of sample ceramic models to demonstrate the material. The base version provides a small set of objects, while the extended version offers dozens of additional forms alongside advanced shader parameters. Baked PBR textures and standard object formats are also included for compatibility with other workflows.