Procedural Glass Material

This procedural glass material is built using Blender's procedural nodes and packaged into a custom node group. It exposes a variety of parameters to control the final appearance, providing options to adjust the texture scale, glass color, and overall roughness. Users can further customize the look by modifying surface imperfections, cracks, and bump strength directly from the node group interface. The package includes the base material file, three pre-configured variations, and an HDRI for testing the setup.