This project provides a Geometry Nodes setup that extends Blender's native mesh format importers to handle OBJ sequences. It allows users to play a sequence of OBJ files directly from an external folder without importing the geometry directly into the blend file.
The node group includes functionality to offset the animation per instance, enabling varied timing across scattered objects. Offsets can be driven by falloff or index range, and a random color attribute is included for shading variation. To use custom animations, users export looped animations as a series of OBJ files, then reference the folder path and sequence frame range in the node group.