Flipbook UVs

A Geometry Nodes tool designed to handle flipbook image sequence textures in Blender. It dynamically adjusts UV mapping to match the frame layout of an image sequence on a mesh. The node setup includes controls to specify the sequence array dimensions, adjust playback speed, and offset the animation timing. It is particularly useful for previewing VFX meshes and animated flipbook textures within Blender before exporting the assets to a game engine.