Instance on Curves

This procedural setup provides a structured node tree for instancing objects along a predefined curve on a frame-by-frame basis. Furnished as a .blend file, the system relies on the Animation Nodes addon rather than native Geometry Nodes to execute its logic.

The setup is designed to scale generated instances using frame-by-frame data, making it highly adaptable for audio-reactive visualizations or precise manual keyframing. The included project file features a functioning example using metaballs and contains explanatory notes within the node tree to help users modify the parameters for their own requirements.