Stop Motion OBJ allows you to import sequences of mesh files and play them back as real-time animations. It supports importing .obj, .stl, .ply, .x3d, and .wrl files. The imported sequence functions as a single object, allowing for playback and rendering. Sequences can contain meshes with varying vertex counts, polygon counts, and UV layouts.

The tool is designed for handling data from external sources, such as fluid simulations, scientific visualizations, or 4D scan data. Object modifiers can be applied to the imported sequence, affecting all frames. Rendering is supported in both Cycles and EEVEE. For handling large datasets, a streaming sequence feature manages memory by loading and unloading meshes dynamically based on a user-defined limit.