A stylized low poly island model created in Blender and prepared for the Eevee render engine. The scene utilizes Geometry Nodes to handle the distribution of grass across the terrain. Materials are configured with Shader Nodes to apply random color variations to individual rocks and grass blades. Additionally, the scene demonstrates the use of the Decimate modifier to achieve the faceted low-poly art style. The download includes the source Blender file and final rendered images.