Lasers In Geometry Nodes

A Geometry Nodes setup for generating procedural laser systems with ray-bouncing mechanics in Blender. The tool allows users to define emission sources from an object's origin or from specific mesh elements, including vertices, edges, and faces. It supports multiple distribution methods, such as random surface scattering or aligning emission to a custom curve shape.

Users have granular control over ray count, maximum ray length, and 2D or 3D spread angles to create precise fans, domes, or spherical bursts of light. Lasers can interact dynamically with a designated collection of collider objects, based on a customizable bounce limit. The setup also provides options to convert the generated laser curves into meshes with adjustable radius, resolution, and custom material assignment.