This geometry node effect spawns dynamic laser beams that explode into light flares upon impact. The effect utilizes simulation nodes to automatically cache the animation, allowing lasers to collide accurately with objects placed in a specified collection.
The system is controlled via the modifier tab, providing adjustments for fire rate, speed, lifetime, color, and collision targets. Materials for the laser, impact, and flash components are assigned to referenced objects. The effect is compatible with both EEVEE and Cycles render engines.