This toolkit provides procedural systems for generating animated electricity and lightning effects using Geometry Nodes. The Electricity Arc Generator automates the process of shooting electricity between objects; users select a source and target object, and the node setup handles the physical connection and simulated movement. The Lightning Strike Generator uses curves or meshes to direct the path of lightning bolts. The strike animation is controlled via a single slider to avoid complex keyframing, with customizable parameters for size, shape, and visual complexity. The package also includes older, modifier-based versions of the effects for legacy workflows.