This Geometry Nodes setup simulates firearm impacts and sci-fi energy shield effects on target meshes. The node group operates as a modifier on an input geometry, outputting both the simulated projectiles and the modified target mesh while the original object remains hidden. Projectiles are emitted dynamically from the active camera's position along its viewing vector.

The accuracy of the impact simulations can be fine-tuned based on performance requirements. Users can adjust sub-step counts, mesh density, and projectile parameters like speed and radius to balance visual precision with computation time.