This comprehensive Spanish-language course introduces absolute beginners to Blender's interface and core toolset. It covers foundational techniques for both organic and hard-surface modeling, demonstrating how to use subdivision surfaces and various modifiers to generate complex geometry. Practical exercises include creating objects such as mushrooms, robotic parts, and spiral staircases.
Beyond basic mesh generation, the curriculum expands into digital sculpting and customized material creation using the Shader Editor. Students learn to navigate the sculpt mode brushes and design stylized textures to apply to their geometry. The course concludes with a capstone project where all learned skills are utilized to model and texture a stylized 3D character.