Imperfection V2

Imperfection V2 is a master shader node designed to add realistic surface wear to materials in the Shader Editor. The setup combines procedural scratches, smudges, bump map details, and edge wear into a single utility. Users can control core material properties directly through the node, allowing independent adjustments for base roughness, imperfection roughness, metallic values, and base colors before passing the results to a Principled BSDF.