Texture Morpher

Texture Morpher provides a custom node setup for the Blender Shader Editor to handle animated blending between multiple texture sets. It allows users to transition between different image maps using keyframes within the node graph.

This setup is primarily designed for character workflows, specifically addressing the need to interpolate between textures associated with facial expressions, morph targets, or shape keys, particularly when those transitions span multiple frames rather than instantaneous switches. It supports integrating data from scanned facial expressions and poses.