This full-body biped rig provides a starting point for realistic character creation in Blender. It features an entirely quad-based topology and includes IK/FK switching controls for the spine, arms, and legs. The rig is designed to work immediately without requiring any custom scripts or external add-ons. The foot rig is specifically structured to accommodate shoes, omitting individual toe bone articulation. The included 3D model functions primarily as a demonstration base for the armature.