Bony is a stylized character rig adapted for Blender using the Rigify armature system. Originally created by Ugur Ulvi Yetiskin, the rig is designed for practicing body mechanics and features easily customizable elements. It includes advanced setup features such as automatic control visibility when switching between IK and FK modes, removing the need for separate bone layers.
The rig includes comprehensive space switching capabilities. IK hands can be constrained to world, root, torso, hips, chest, and head spaces, while IK legs can switch between world, root, and torso spaces. Bony is fully configured for library linking and is compatible with the external rigUI add-on for a visual picker interface.