This add-on and Geometry Nodes system provides a procedural method for generating eyelashes and eyebrows on character models. Users can start by selecting a simple mesh line and converting it into structured facial hair directly from a dedicated UI panel. The tool includes various controls for styling the hair, creating a consistent look without manual modeling.
The generated geometry includes automatic UV maps for texturing and inherits the material properties of the base object. A built-in toggle is available to correct common twisting artifacts that can occur along the generated curves, ensuring clean results for digital character artists.