Materialiq is a material library containing over 330 pre-configured shaders across 12 categories, designed for use in Cycles and EEVEE. It provides a structured collection of surfaces that can be applied to geometry via the Blender Asset Browser or the developer's Engon browser.
The materials include custom node groups with controls for randomizing diffuse color, hue, saturation, and brightness across separate mesh elements or sharp edges. The library features texture bombing techniques to minimize visible tiling on large surfaces, and includes options for generated mapping coordinates alongside traditional UV mapping. Select materials support displacement for added surface detail.