BRiCKiTECT

BRiCKiTECT is a Geometry Nodes system for procedurally generating modular buildings, streets, and city blocks. The tool functions by assembling user-provided assets that are logically divided into ground floor, middle floor, and roof sections. It includes four distinct generator types: standard buildings, corner layouts, continuous street walls, and full city blocks.

The system provides parametric controls for adjusting building width, height, and depth, alongside randomization options for structural variations. Additional features include a dynamic lighting setup, an extras distribution system for placing billboards and roof details, and performance toggles for low-poly previews in the viewport.