Concept Art Techniques

This tutorial covers an iterative concept art pipeline using Photoshop, Gravity Sketch, and Blender. The course focuses on designing architectural structures, world-building, and environment creation, culminating in a fictional fantasy waterfront structure. It details step-by-step processes for research, 2D sketching, translating sketches into 3D using VR kitbashing, and assembling a complete 3D scene in Blender.

The curriculum includes four hours of narrated video instruction alongside five and a half hours of real-time sketching footage. It covers the full workflow from initial reference gathering and Photoshop sketching to setting up materials and rendering with the Octane engine in Blender, finishing with render pass overpainting.