Intro to VR Environments

A 4.5-hour, fully narrated tutorial series covering the creation of 3D environments starting in virtual reality. The course demonstrates how to use Adobe Medium on an Oculus Quest to construct assets and scene blockouts.

It proceeds to detail workflows for bringing these VR sculpts into Blender, lighting and rendering them using the EEVEE engine, and executing final concept art paintovers in Adobe Photoshop. The package includes foundational techniques for Medium, a study demo for asset creation, and a complete pipeline breakdown using a project case study, complete with its final source PSD file.