This procedural tool builds structural models based on face tessellation using Geometry Nodes. The generator automatically applies distinct scale and shape variations based on the location of the duplicated geometry, allowing for quick cityscape population without manual adjustment. For optimal results, users must ensure their starting base geometry is divided into square faces.

The system populates the generated buildings with various architectural elements and environmental clutter. Procedural details include randomized floor layouts, basic interior elements, roof accessories like water tanks, and exterior additions such as air conditioning units, hanging clothes, and signboards. Users can control building colors and procedural grunge effects directly from the modifier properties panel.