This video tutorial series guides you through creating a realistic brake disk in Blender using Geometry Nodes and procedural materials. You will learn how to build a complex, non-destructive mesh and simulate different surface finishes. The course covers techniques for applying graphic elements procedurally without relying on image textures, which helps optimize GPU memory usage. Printable node schemas are included for reference.
This tutorial serves as a preview for an upcoming complete bicycle creation course. The package also includes bonus videos covering the creation of washers, nuts, and screws, along with a preview lesson on starting a bicycle frame using reference images.