Boop is a mesh simplification tool that connects a standalone decimation engine to Blender's interface. The tool analyzes a mesh once, allowing users to adjust target polycounts and see the resulting decimation instantly. It includes a perceptual quality analysis feature that measures surface deviation, volume change, and silhouette accuracy to guide the reduction process.
During decimation, the addon automatically generates new UV maps and transfers textures and vertex colors from the original high-resolution mesh to the simplified version. It provides real-time viewport previews using GPU-rendered overlays, displaying wireframes, shading, and triangle counts for direct visual comparison. Boop also supports batch processing for single objects or entire hierarchies, making it suitable for generating multiple level-of-detail (LOD) variations from a single analysis pass.