A fully rigged, anime-style character model ported for Blender animation. The character utilizes a modified Rigify armature for the body alongside a fully custom face rig. Facial controls include eye expression macros, a minimalistic eyebrow controller, and a flexible mouth rig that uses scaling to achieve cartoony shapes.
The body rig features elbow and knee pins, finger macro controls, and hair macro and micro controllers. The character's clothing includes detachable sleeves that can be unparented via the UI and a partially automated skirt that follows leg movement. The included properties panel provides toggles for subdivision, outlines, physics, and clothing masks. The model comes with a toon shader and includes rigged Ofuda and Gohei props. Note that this rig is designed for animation and is not game-ready.