A material node setup for Blender that arranges image textures into procedural plank patterns. It bridges procedural workflows with image-based textures by arranging photos of individual planks into customizable floor layouts. The main node features sliders to adjust parameters such as plank length, offset, and bevel size.
The package includes a preset material, ten sample plank textures, and three distinct pattern configurations: parquet, chevron, and herringbone. It also provides underlying utility components, including a randomize normal node and a multi-texture node that automatically adjusts to the number of connected image inputs. Designed for interior visualization, it is compatible with both Cycles and EEVEE.