Car Design Course: BMW M2

This video course teaches how to model a BMW M2 from scratch in Blender. It covers the complete workflow, starting with blueprint setup and vertex creation, before moving into detailed hard-surface modeling techniques for body panels, lights, grills, and wheels.

The curriculum focuses on maintaining clean topology for subdivision surfaces and utilizes non-destructive modifier workflows using the Mirror, Solidify, and Subdivision Surface modifiers. The course also demonstrates basic material setup and includes a clean studio rendering configuration. The package provides the video lessons alongside the necessary reference blueprints and Blender project files.