Asteroids Scatter & Fog Box

This Geometry Nodes tool scatters asteroid instances across a defined emit surface. It uses a collection-based instancing system where users can control scatter density, randomization seed, minimum and maximum scale bounds, global magnitude, and scatter distance. The node tree handles distribution relative to the surface area, maintaining consistent density as the geometry is scaled.

The setup includes approximately 20 small-to-medium rocks and three large asteroids, each assigned a procedural shader with bump mapping. Instancing probability is managed by duplicating objects within the source collection. Additionally, the asset includes a Fog Box setup for adding volume shaders to sci-fi environments.