This Geometry Nodes setup traces bitmap images and converts them into procedurally generated 3D geometry. Users can control the input grid resolution, isolate specific color ranges using hue minimum and maximum values, adjust color steps, and utilize image alpha channels to remove transparent areas. A built-in preview option allows users to visualize color adjustments before finalizing the mesh processing.
The output mesh can be refined using several built-in parameters. Included controls allow for edge smoothing iterations, merging vertices by distance, and removing small isolated mesh islands based on their total face area. Additionally, the tool can procedurally offset the resulting mesh parts along the Z-axis sorted by face area, and includes an option to output only wireframe edges without filled faces.