This Geometry Nodes setup allows users to create 3D pixel or pin art style renders by combining two 2D images. The system uses one image as a color map and a second image as a height map to drive the instancing of a selected 3D object. The project includes a customized sidebar panel, powered by an embedded Python script, to streamline the adjustment of settings. It is designed specifically for the Cycles render engine and includes a selection of simple starter materials.