A 2D smoke solver built entirely within Blender's Geometry Nodes system. It utilizes a Multi Grid pressure calculation for fluid dynamics and includes advanced advection schemes such as BFECC and Modified MacCormack with multi-trace step advection. The setup features a comprehensive suite of forces, including buoyancy, wind, turbulence, disturbance, confinement, point force, vortex, and drag. Users can control time scale and frame rate inputs, transfer object velocity to the smoke grid, and manage active attributes and per-field advection models through a dedicated interface tab.