Procedural Water Simulator

This tool utilizes Blender's Simulation Nodes to generate procedural fluid behavior without traditional physics baking. It functions as a modifier that allows the generated water surface to interact dynamically with external models placed within a designated collection.

The system includes dedicated modifiers for distributing foam and floating particles across the simulated surface. Users can mark the file as an asset library in Blender's preferences to quickly apply the fluid, foam, and floating particle modifiers directly from the asset browser. The entire node setup is procedural and includes built-in options for mesh smoothing and baking the final simulation.