Stylized Halloween Scene

A comprehensive video course teaching the complete workflow for creating a stylized 3D game asset. Spanning over 20 hours of content, the tutorial guides users through modeling, texturing, lighting, and rendering a spooky Halloween pumpkin carriage scene. The curriculum adopts an iterative workflow, texturing each component immediately after it is modeled rather than leaving all material work until the end.

The instruction covers essential hard-surface and organic modeling techniques, including mesh deformation, boolean operations, fixing Ngons, and edge flow. It details scene assembly using hierarchical collections and introduces procedural setup using particle systems for grass and the Ivy Generator for trees. Additional topics cover creating node-based materials for glass, leather, and coal, as well as atmospheric scene lighting using principled volumes, emission lights, and burning ember nodes.