A procedural audio visualizer setup for Blender that generates geometry based on an audio spectrum. Utilizing the Animation Nodes add-on, this system instances a selected object frame by frame and scales it according to the frequencies of a provided audio track. The generated instances are distributed along a customizable curve, allowing users to define the overall shape of the visualization.

The setup includes performance management options, such as an automatic deletion feature to limit the total number of instanced objects during longer songs. It comes pre-configured for EEVEE viewport rendering to facilitate quick animation outputs.