This setup provides a Geometry Nodes system for visualizing audio tracks and frequencies as a 3D torus. The included .blend file provides a complete, render-ready environment configured with lighting, materials, and a backdrop.
The workspace is organized to support the entire workflow, from importing audio in the Video Sequencer to modifying the geometry. It includes specialized views for baking sound data into f-curves and refining those curves in the Graph Editor, preparing the scene for final rendering.