This setup provides a render-ready Blender scene featuring a looping, animated biped character equipped with an audio-reactive Geometry Nodes modifier. Users can import their own audio tracks and bake the sound frequencies into f-curves to drive the procedural geometry.
The included project file features a customized workspace designed for the complete visualization workflow. It contains pre-configured panels for the Video Sequencer, Graph Editor, and Shader Editor, allowing users to import sound, modify hair simulation settings, adjust materials, and render the final animation.