Arigify is an add-on that bridges the gap between Blender's Rigify system and game engines like Unreal Engine, Unity, and Godot. It processes complex Rigify bone hierarchies, automatically baking animations down to a clean, game-ready skeleton without disjointed chains or complicated constraint setups. The tool fully supports arbitrary non-human character topologies.
The add-on provides utilities tailored for game engine pipelines. It can flip symmetric bone hierarchies to ensure correct mirroring for physics constraints and collision bodies. It also automatically configures the Nonlinear Animation (NLA) editor to export specific actions, and offers an option to convert root bone animation into object animation while stripping the root bone entirely.